
The Elanthian Explorer utility is an ongoing work. Created by Dracoblood Incendiary and Falac Weezujian, it's sole purpose is that of entertainment. Thanks to Neptile for his invaluable assistance with the coding.
The Elanthian Exploration utility enhances players' online experiences by providing an environment in which they can explore the realm without having to be online. This allows younger characters to see descriptions of rooms in areas in which they would not normally survive, non-swimmers to access water areas, and non-climbers to access areas of height, etc. Without lag, no less. Of course, game secrets, such as the CoL and Black Swan Castle, will not be available in the Elanthian Explorer.
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Version Notes by Falac:
Elanthian Explorer Psi 1.01 release
*New
~Bridged nonconnected rooms, so 95% of the town is now accessible by normal paths
~Began to fix spacing, so some rooms look nice
*To be fixed
~The far eastern side of town is a mess, avoid it if you can :)
~Still a few rooms missing or misplaced
~Spacing
~Special verbs will be implemented
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Elanthian Explorer Chi 0.933 release
New:
~Theoretically, no rooms can now be accessed unless there are paths leading to them. There
are exceptions! (ex- in TS SW, you can go south, because the "go walk" hasn't
been implemented yet. When it is implemented, the southern path will be eliminated,
however.)
To come:
*Next release will begin bridging rooms that SHOULD connect, but don't. After that, it's
on to making the screen align properly, then the implementation of "go" verbs
and indoor rooms.
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Elanthian Explorer Kappa 0.932 release
~Fixed 2/3 of town so that invalid paths cannot be taken
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Elanthian Explorer Nu 0.91 release
New:
~Outside streets of town are 99.8% complete;only three or four missing or misplaced
~Search command "implemented" (but it doesn't do anything ;)
~Code broken into units for memory efficiency
~Eliminated ghost bridges in top four "rows" of town
~Labeled this release "Nu" because it has such a cool sound...
~Every place on map is accessible, but obvious paths usually don't work
Bugs:
~Obvious paths not bridged yet
~Still missing portions of shanty town, etc.
~Text is not aligned properly
This version is usable, fun, and challenging! (snicker) It'll get better folks, trust
me....
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Elanthian Explorer Lambda .01 release
New:
~Added about 3/4 of the town (not including inside buildings)
~Fixed look command so it doesn't repeat your last command
~Bridged a few gaps between TSC and the rest of the world
Problems:
~Map still incomplete
~Room descriptions are off center
~Missing bridges between rooms, and ghost bridges that lead to nowhere
This is a bit more usable, but the "lame factor" is way up there. Next release
won't be for a while, so have fun.
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Elanthian Explorer Theta .002 release
~Fixed logic error in movement code that prevented user from exiting :X
~Extended usable path from TSC to Dakris the Furrier (w,w,w,n,n,ne,e)
Known bugs:
*Look command causes position error
*Map still 95% incomplete!
Notes:
Well, here's the first non-joke version of the EE. Well, actually, it's still a joke. But
you can run to the furrier and back! Enjoy
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