/------------------------------------------------------/
|                 -------------                        |
|             -| Wehnimer's Landing       |-           |
|            --| Public Forging Workshops |--          |
|             -| Supply Shop              |-           |
|                 -------------                        |
|                                                      |
| 1. A Leather Crafter's Apron                         |
| 2. A Large Skin of Tempering Oil                     |
| 3. A Large Skin of Enchanted Oil                     |
| 4. A Bronze Bar                                      |
| 5. A Maoral Block                                    |
|                                                      |
| Available                     Available              |
| Patterns:                     Materials:             |
| ---------                     ----------             |
| 6. A Dagger Hilt-glyph         1. Wax                |
| 7. A Dagger Blade-glyph        2. Cuirbouilli        |
| 8. A Shortsword Hilt-glyph     3. Modwir             |
| 9. A Shortsword Blade-glyph    4. Tin                |
| 10. A Main Gauche Hilt-glyph   5. Silver             |
| 11. A Main Gauche Blade-glyph  6. Gold               |
|                                                      |
| 12. A Cudgel Handle-glyph                            |
| 13. A Cudgel Head-glyph                              |
| 14. A Mace Handle-glyph                              |
| 15. A Mace Head-glyph                                |
| 16. A Crowbill Handle-glyph                          |
| 17. A Crowbill Head-glyph                            |
|                                                      |
| 18. A Quarterstaff Shaft-glyph                       |
| 19. A Quarterstaff Endcap-glyph                      |
| 20. A Mattock Haft-glyph                             |
| 21. A Mattock Head-glyph                             |
| 22. A Flail Haft-glyph                               |
| 23. A Flail Head-glyph                               |
|                                                      |
| 24. A Spear Shaft-glyph                              |
| 25. A Spear Head-glyph                               |
| 26. A Pilum Shaft-glyph                              |
| 27. A Pilum Head-glyph                               |
| 28. A Halberd Shaft-glyph                            |
| 29. A Halberd Head-glyph                             |
|                                                      |
| 30. A Knuckle-duster Handle-glyph                    |
| 31. A Knuckle-duster Head-glyph                      |
| 32. A Hook-knife Handle-glyph                        |
| 33. A Hook-knife Blade-glyph                         |
| 34. A Knuckle-blade Handle-glyph                     |
| 35. A Knuckle-blade Blade-glyph                      |
|                                                      |
| 36. A Greatsword Hilt-glyph                          |
| 37. A Greatsword Blade-glyph                         |
|                                                      |
| ORDER 'em by number to check the latest              |
| prices, then just BUY 'em if you like 'em!           |
|                                                      |
| ** Type HELP for examples on using this system **    |
|______________________________________________________|


/------------------------------------------------------/
|                                                      |
| - READ THIS BEFORE YOU MAKE A PURCHASE -             |
|                                                      |
| 1. You need to be wearing an apron in order to       |
| work in a workshop or forge. NOTHING will            |
| work if you are not wearing one!                     |
|                                                      |
| 2. You only need tempering oil when forging steel    |
| or better materials. There is water in a             |
| cistern in the forging chamber for use with          |
| bronze or iron.                                      |
|                                                      |
| 3. Enchanted Tempering Oil is only needed when       |
| forging magical materials.                           |
|                                                      |
| 4. Bronze is an easy material to work with and       |
| is intended for practicing. It makes LOUSY           |
| weapons, however you can make hilts/hafts            |
| and blades/heads from it. It is a good               |
| all-round practice material, as is iron.             |
|                                                      |
| 5. The blocks of wood are for use in crafting        |
| the hilt/haft of a weapon, however the type          |
| of wood will not be apparent in the finished         |
| weapon. You can as easily craft hilts or             |
| hafts from bronze or iron                            |
|                                                      |
| 6. You cannot forge until you first craft a          |
| forging-hammer for yourself. A good hammer           |
| will improve your chance of success when             |
| forging. A poor hammer will decrease your            |
| chance of success when forging.                      |
|                                                      |
| 7. Magical materials can only be forged with         |
| a forging-hammer constructed from magical            |
| materials. This means the hammer must be             |
| made of mithril or better. The choice of             |
| which magical material to use is a personal          |
| preference and has NO impact on the hammer's         |
| ability to forge, other than enabling you to         |
| forge magical materials.                             |
|                                                      |
| 8. Glyphs are patterns. You need two for any         |
| weapon you intend to craft. Forging-hammer           |
| glyphs are permanent in each workshop on the         |
| workbench and do not need to be purchased.           |
|                                                      |
| 9. Glyphs are made of various materials. The         |
| weaker materials contain fewer uses before           |
| they crumble. The choice of which to buy             |
| should be based on convenience. Stronger             |
| glyphs cost slightly more per use, but are           |
| lighter, considering the number of uses they         |
| contain.                                             |
|                                                      |
| 10. The number of uses for glyph materials are:      |
|                                                      |
|     Wax - 10                                         |
|     Cuirbouilli - 25                                 |
|     Maoral - 50                                      |
|     Tin - 100                                        |
|     Silver - 250                                     |
|     Gold - 500                                       |
|                                                      |
| 11. Glyphs for three weapons of each forging skill   |
| group are offered for sale. They are listed          |
| in ascending difficulty. You will not be able        |
| to craft the second or third weapons until           |
| your skill is advanced enough. Practice on           |
| the first weapon until you realize that it is        |
| too simple for you to learn from, then move on       |
| to the second weapon, etc.                           |
|                                                      |
| 12. Each supply shop will offer glyphs for a         |
| weapon or two that are not regularly sold            |
| at other supply shops. These glyphs are              |
| posted towards the bottom of the sign and            |
| are usually of mid- to high-difficulty.              |
| Don't bother buying them until you are able          |
| to craft all of the similar skill weapons            |
| listed farther up on the sign.                       |
|                                                      |
|______________________________________________________|
 

"Don't expect to get good at forging quickly," warns Samilla. "It just doesn't happen that way."

Flimsy

0-99 Crude

100-199 Simple

200-299 Plain

300-399 Nice

400-499 Fine

500 Elegant/Well-made

Superior/Hefty

Perfect

Flimsy is from a vise failure with 2 first rank pieces.
Superior/Hefty is two best pieces and a normal vise attempt.
Perfect is two best pieces and a best vise attempt.

The odds are 1 chance in 20 that a success is actually an extraordinary success whether you're working on the grinder, the forge or the vise.