/------------------------------------------------------/
| ------------- |
| -| Wehnimer's Landing |- |
| --| Public Forging Workshops |-- |
| -| Supply Shop |- |
| ------------- |
| |
| 1. A Leather Crafter's Apron |
| 2. A Large Skin of Tempering Oil |
| 3. A Large Skin of Enchanted Oil |
| 4. A Bronze Bar |
| 5. A Maoral Block |
| |
| Available Available |
| Patterns: Materials: |
| --------- ---------- |
| 6. A Dagger Hilt-glyph 1. Wax |
| 7. A Dagger Blade-glyph 2. Cuirbouilli |
| 8. A Shortsword Hilt-glyph 3. Modwir |
| 9. A Shortsword Blade-glyph 4. Tin |
| 10. A Main Gauche Hilt-glyph 5. Silver |
| 11. A Main Gauche Blade-glyph 6. Gold |
| |
| 12. A Cudgel Handle-glyph |
| 13. A Cudgel Head-glyph |
| 14. A Mace Handle-glyph |
| 15. A Mace Head-glyph |
| 16. A Crowbill Handle-glyph |
| 17. A Crowbill Head-glyph |
| |
| 18. A Quarterstaff Shaft-glyph |
| 19. A Quarterstaff Endcap-glyph |
| 20. A Mattock Haft-glyph |
| 21. A Mattock Head-glyph |
| 22. A Flail Haft-glyph |
| 23. A Flail Head-glyph |
| |
| 24. A Spear Shaft-glyph |
| 25. A Spear Head-glyph |
| 26. A Pilum Shaft-glyph |
| 27. A Pilum Head-glyph |
| 28. A Halberd Shaft-glyph |
| 29. A Halberd Head-glyph |
| |
| 30. A Knuckle-duster Handle-glyph |
| 31. A Knuckle-duster Head-glyph |
| 32. A Hook-knife Handle-glyph |
| 33. A Hook-knife Blade-glyph |
| 34. A Knuckle-blade Handle-glyph |
| 35. A Knuckle-blade Blade-glyph |
| |
| 36. A Greatsword Hilt-glyph |
| 37. A Greatsword Blade-glyph |
| |
| ORDER 'em by number to check the latest |
| prices, then just BUY 'em if you like 'em! |
| |
| ** Type HELP for examples on using this system ** |
|______________________________________________________|
/------------------------------------------------------/
| |
| - READ THIS BEFORE YOU MAKE A PURCHASE - |
| |
| 1. You need to be wearing an apron in order to |
| work in a workshop or forge. NOTHING will |
| work if you are not wearing one! |
| |
| 2. You only need tempering oil when forging steel |
| or better materials. There is water in a |
| cistern in the forging chamber for use with |
| bronze or iron. |
| |
| 3. Enchanted Tempering Oil is only needed when |
| forging magical materials. |
| |
| 4. Bronze is an easy material to work with and |
| is intended for practicing. It makes LOUSY |
| weapons, however you can make hilts/hafts |
| and blades/heads from it. It is a good |
| all-round practice material, as is iron. |
| |
| 5. The blocks of wood are for use in crafting |
| the hilt/haft of a weapon, however the type |
| of wood will not be apparent in the finished |
| weapon. You can as easily craft hilts or |
| hafts from bronze or iron |
| |
| 6. You cannot forge until you first craft a |
| forging-hammer for yourself. A good hammer |
| will improve your chance of success when |
| forging. A poor hammer will decrease your |
| chance of success when forging. |
| |
| 7. Magical materials can only be forged with |
| a forging-hammer constructed from magical |
| materials. This means the hammer must be |
| made of mithril or better. The choice of |
| which magical material to use is a personal |
| preference and has NO impact on the hammer's |
| ability to forge, other than enabling you to |
| forge magical materials. |
| |
| 8. Glyphs are patterns. You need two for any |
| weapon you intend to craft. Forging-hammer |
| glyphs are permanent in each workshop on the |
| workbench and do not need to be purchased. |
| |
| 9. Glyphs are made of various materials. The |
| weaker materials contain fewer uses before |
| they crumble. The choice of which to buy |
| should be based on convenience. Stronger |
| glyphs cost slightly more per use, but are |
| lighter, considering the number of uses they |
| contain. |
| |
| 10. The number of uses for glyph materials are: |
| |
| Wax - 10 |
| Cuirbouilli - 25 |
| Maoral - 50 |
| Tin - 100 |
| Silver - 250 |
| Gold - 500 |
| |
| 11. Glyphs for three weapons of each forging skill |
| group are offered for sale. They are listed |
| in ascending difficulty. You will not be able |
| to craft the second or third weapons until |
| your skill is advanced enough. Practice on |
| the first weapon until you realize that it is |
| too simple for you to learn from, then move on |
| to the second weapon, etc. |
| |
| 12. Each supply shop will offer glyphs for a |
| weapon or two that are not regularly sold |
| at other supply shops. These glyphs are |
| posted towards the bottom of the sign and |
| are usually of mid- to high-difficulty. |
| Don't bother buying them until you are able |
| to craft all of the similar skill weapons |
| listed farther up on the sign. |
| |
|______________________________________________________|
"Don't expect to get good at forging quickly," warns Samilla. "It just doesn't happen that way."
Flimsy
0-99 Crude
100-199 Simple
200-299 Plain
300-399 Nice
400-499 Fine
500 Elegant/Well-made
Superior/Hefty
Perfect
Flimsy is from a vise failure with 2 first rank pieces.
Superior/Hefty is two best pieces and a normal vise attempt.
Perfect is two best pieces and a best vise attempt.
The odds are 1 chance in 20 that a success is actually an extraordinary success whether you're working on the grinder, the forge or the vise.