~~~BloodSnake's Ultimate Guide for Imbedding for Sorcerers~~~
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I have done a lot of research and experimenting with imbedding different
objects and have decided to post a short guide to help others who would like to take up
this hobby. If I have left anything out, I would appreciate your input so I can make this
as complete and accurate as possible.
RODS AND WANDS
1) Rods and Wands purchased from the Alchemist's shop - special orders. Rods are
better to buy than wands because they hold more mana than wands. Rods will hold up to 40
mana while wands tend to hold no more than 30. The best material for the money is Tanik.
Tanik Rods at the Alchemist will cost you 2700 silvers with a little extra if you want it
colored and takes
about an hour to make. Once you get the rod, no potions are necessary. They are
immediately imbeddable as they are. Simply type prep 420 then after the prep time.....Cast
My Tanik Rod. Be sure the rod is in your right hand. After that you have about 5 minutes
to decide what you want to put in your rod. Let's say you decide to imbed mana disrupt. To
Imbed 28 mana disrupts in your rod you need to have at least 56 mana available. Type Imbed
702 in rod using wave for 28 charges. If you are successful you will get a message saying
so. If you get a message that says "Something goes wrong in the process etc"
that means you weren't concentrating enough and you failed at the imbed. In this
case you must start all over with prep 420. In the worst case, the rod may blow up
breaking your hand. This is an extreme fumble. The higher the level spell you are trying
to imbed the higher the chance of failure. I've had the most luck when I imbed at
the Magical Workshop at the abandoned inn. It really seems to make a difference where you
are. Be sure that when you are typing Imbed 702 in rod etc you don't specify TANIK
rod or it won't work.
Use this same procedure for amulets purchased at the alchemist but here I recommend
that you buy Maoral for amulets. These take longer to make, about 7 hours but don't cost
as much as rods. Cost is around 1300 silver. Following is a chart of the wands, rods
and amulets you can buy at the alchemist. I've included, cost, time to make and max mana
that I've been able to put in each.
| WOOD | COST | TIME TO MAKE | MAX MANA |
| Linden Rod | 1700 | 2 | 46 |
| Linden Wand | 900 | 2 | 34 |
| Linden Amulet | 600 | 3 | 28 |
| Thanot Rod | 1900 | 5 | 48 |
| Thanot Wand | 1000 | 4 | 30 |
| Thanot Amulet | 650 | 6 | 23 |
| Ash Rod | 2100 | 6 | 50 |
| Ash Wand | 1100 | 5 | 32 |
| Ash Amulet | 700 | 7 | 24 |
| Hazel Rod | 2100 | 3 | 52 |
| Hazel Wand | 1200 | 3 | 34 |
| Hazel Amulet | 750 | 4 | 25 |
| Modwir Rod | 2300 | 2 | 54 |
| Modwir Wand | 1300 | 2 | 40 |
| Modwir Amulet | 800 | 2 | 26 |
| Tanik Rod | 2700 | 1 | 56 |
| Tanik Wand | 1400 | 1 | 38 |
| Tanik Amulet | 850 | 1 | 27 |
| Oak Rod | 2900 | 6 | 58 |
| Oak Wand | 1500 | 5 | 40 |
| Oak Amulet | 900 | 7 | 28 |
| Yew Rod | 3100 | 2 | 60 |
| Yew Wand | 1600 | 2 | 40 |
| Yew Amulet | 950 | 2 | 29 |
| Monir Rod | 3300 | 5 | 62 |
| Monir Wand | 1700 | 4 | 40 |
| Monir Amulet | 1000 | 6 | 30 |
| Fil Rod | 3500 | 7 | 64 |
| Fil Wand | 1800 | 6 | 40 |
| Fil Amulet | 1050 | 9 | 31 |
| Haon Rod | 3700 | 6 | 66 |
| Haon Wand | 1900 | 5 | 40 |
| Haon Amulet | 1100 | 7 | 32 |
| Maoral Rod | 3900 | 6 | 68 |
| Maoral Wand | 2000 | 5 | 40 |
| Maoral Amulet | 1150 | 7 | 33 |
2) Rods and Wands found on monsters. These are those granite, steel, tin,
quartz, etc wands and rods that you find in chests or when you search critters. Use
the same procedure as above. Again, the rods will hold more mana than the wands. Once used
up the rod or wand will not disintegrate, however they are not reimbeddable.
Following is a chart of the maximum mana that I've been able to put in each item.
All come in the following materials: Lead, Tin, Granite, Quartz, Steel and Brass.
WANDS RODS AMULETS
20-40 mana 30-65 mana 20-40 mana
RINGS
30-40 mana
I've found a lot of inconsistency in these items. For example, I had three different tin
wands to imbed. One held a max of 20 mana, one 30 mana, and the other 40 mana. So you
can't predict how much mana one of these items is going to hold until you try it. But
generally rods hold more than wands and rings and amulets hold about the same.
3) Wands carved from sticks. If you know a high level Ranger friend, he or she can imbue
sticks for you turning them into wands. These become bent, small, flexible, large, hefty,
cracked, stained, slim, thick etc wands. You can forage the sticks yourself if you like.
They are found around the wedding glade. These are also immediately imbeddable, simply use
the same procedure as above. These wands don't hold a major amount of mana, anywhere from
12 mana up to 40 max in my experience. And I've actually had a small wand hold more mana
than a hefty wand, so you can't go by the name, heehee. These wands will disintegrate on
their last use.
There are one or two high level rangers in town with special carving knives that can carve
special symbols and statues that are also imbeddible. It takes them a bit of time and
quite a bit of mana to do this though.
RINGS AND AMULETS
1) Rings found on critters - these are the granite, tin, steel, quartz etc rings you find
in boxes or by searching critters. You use the same procedure as above but you must use
RUB as the activator. EX: Imbed 401 in ring using rub for 30 charges. Please be sure NOT
to imbed any offensive spells such as mana disrupt in rings or amulets as you cannot rub
these items AT critters. Don't laugh, but people have made this mistake before. You rub
your amulet and mana disrupt yourself. You can however put offensive spells such as Energy
Maelstrom or Ewave into rings or amulets. Once I attempted to put the Implosion spell in
an amulet. I got a success, but the message was that you feel that you have successfully
put 0 charges of Implosion in the amulet. I had plenty of mana so that wasn't the reason.
Apparently Implosion is too high a level spell to be imbedded. If anyone has ever had
success imbedding this spell I would sure like to hear about it.
2) Rings and Bands from the Gemcutters - Rings and Bands from the Gemcutters shop in town
are also imbeddable. However, these items are not so easy to imbed. You must use a Grot
potion in order to make them imbeddable, and this is not so easy to accomplish. I have
tried every single stone on the menu several times and the only one I've had success with
so far is the Ruby Band. I managed to put 40 mana worth of Elemental Defense One in it.
Once again, hold the ring or band in your right hand, the Grot potion in your left hand,
type "Pour potion on my ruby band". If you're lucky you'll get the "you
carefully work in the potion until its absorbed" message, then you can go ahead and
throw 420 on it and imbed as usual. More often than not you'll get the grey smoke rising
from the ring, which ruins it for imbedding forever. You'll still have the ring or band
and it will look normal, it will just not be imbeddable any longer. I have wasted a LOT of
rings and bands this way. I've tried to repeat my success with ruby bands and have fried
about 6 of them.
3) Special merchant rings, earrings, amulets and other wearables - There are some certain
items such as these that are imbeddable. Most are not reimbeddable however. If you are
uncertain whether an item is reimbeddable or not, simply buy a grot potion from the
alchemist (around 4k a pour). Hold the item in your right hand and the grot potion in your
left hand. Type pour grot pot on <my item>. If you get the message "you work in
the liquid until it is all absorbed" then you have cleaned the item and it is now
ready to be reimbedded. However I have found that most of the time all you get is a grey
cloud of smoke rising from the item which forever ruins it for reimbedding. If you get the
message the liquid quickly evaporates, then you can try again.
GEMS
1) Ordinary gems that you get from boxes and from searching critters can be made into a
blank imbeddable. The more valuable the gem, the higher rate of success you will have. So
far I have had success imbedding the following gems: Following each gem is the maximum
amount of mana I have been able to put in them.
Star Ruby - 30 Polished Pink Coral -20
Ruby -30 Polished Red Coral -20
Blue Sapphire -30 Turquoise Stone -20
Star Sapphire -30 Aquamarine Gem -20
Yellow Sapphire -30 Smoky Topaz -30
Green Sapphire -30 Golden Topaz -30
Violet Sapphire -30
Pink Sapphire -30
White Opal -40
Black Opal -40
Any kind of Pearl -40
Uncut Diamond -40
Here is the procedure for imbedding a gem. Hold the gem in your right hand and a Grot
Potion in your left hand. Type "Pour potion on my <gem>". You will get one
of three messages:
"The liquid quickly evaporates" - minor failure, can try again
"Grey smoke rises from the gem" - major failure, gem is ruined for imbedding
"You quickly work in the liquid until it's all absorbed" - success, gem is ready
to imbed.
In my experience, if you are in the right place (i.e. the abandoned inn magical workshop)
and you get the first message, most likely that gem will not work. Don't waste any more
Grot Potion on it.
Once you have the potion worked in, hold the gem in your right hand and type prep 420.
Then type the usual imbedding command. Imbed <spell number> in <Gem, dont type
the color> using rub for <amt> charges. Again, be sure you have enough mana to
cover the amount of charges of the spell you're imbedding. If you want 3 Energy Maelstroms
(710) be sure you have at least 30 mana. Don't be afraid to try for more charges than you
think the gem will hold. If you try to put too much in it, it will only take what it will
hold. You won't hurt anything by overestimating. Better to overestimate than
underestimate. If you feel the power rush away from you, don't worry you can simply start
over with Prep 420. You do not have to pour grot potion on it again. Also, you don't have
to worry about accidentally selling one of your imbedded gems at the gemcutters. The gem
dealer will won't take it. He says "Sorry but I only deal in gems and jewelry".
So once a gem is imbedded it is not considered a gem any longer but a magical item.
TIPS TO BECOMING A SUCCESSFUL IMBEDDER:
1) Always imbed at a magical workshop
2) Never put aimed offensive spells in anything other than a rod or wand
3) Be mindful that with every imbedding attempt you run the risk of blowing up the object
4) Remember that the higher the level of the spell, the higher the chance of failure.
5) Be responsible with items imbedded with Maelstrom. Never rub in crowded hunting
areas or areas where newbies hang out. Rubbing in town will land you in jail.
Be especially careful if it's in an amulet - don't get it mixed up with your crystal
amulet!
6) If you are imbedding an item for someone make sure they know the risk of the
item being ruined and agree to not hold you responsible if that should happen.
7) You can use the Elemental Detection spell to tell if something is imbeddable or not.
Cast it at the item. If you see chaotic patterns then its either not imbeddable or
it needs a grot potion. If you sense that this is a magical item but there seems to
be no spells attached to it, then it's imbeddable with a grot potion. If you get the
message that you feel the item is magical and the flows of essence seem
firmly attached to the object, then it is imbeddable without a potion. If the item
is already imbedded and simply out of charges you will get a message to
that effect as well.
8) The following items found on critters are NOT imbeddable: Smooth stones, shiny
rings, bent rings, polished rings, polished medallions, etc.
Well I hope you find this information helpful. Any input you may have, success stories etc
I'd love to hear about it.
~~~Lady BloodSnake